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Thanks for the interesting post. For entropy measurements, do you do them yourself or do you use a pre-packaged tool? If so, which tool?
@Mark Curphey: Yep, that's me. We last met in Kuala Lumpur.
I am an expatriate working at a large financial institution in Riyadh, Saudi Arabia. The lack of awareness and concern about Infosec at both the individual and corporate levels is tremendously worrisome to me, especially when you consider the amount of cash that consumers and businesses throw around here.
tayyib
It might be worthwhile to maybe build a small cabal of security types that are native speakers of relevant languages, or are at least familiar with them. Its only a matter of time that "an ra beh enghlisi che migooid?" starts getting uttered in the rooms that house certain western organizations pen-teams.... Not just for malware related issues, but Infosec or even general IT related consulting.
I guess I need to step up my Arabic lessons.
As always, your entries are a pleasure to read,
ma salaama, khoda hafiz, mahalo, slap mah fro, etc.
jcw
"You should call it entropy, for two reasons. In the first place your uncertainty function has been used in statistical mechanics under that name, so it already has a name. In the second place, and more important, no one really knows what entropy really is, so in a debate you will always have the advantage."
-John von Neumann to Claude Shannon
It has nothing to do with 'cultural' differences, that is simply using bigotry to shift blame.
The developers of the games are a bunch of idiots who can't figure out how to program secure code.
Since the majority of these games don't mention their anti-hack software, or if they do mention it gloss over the details (such as, 'this software will attempt to take over vital system processes and randomly terminate other applications') these programs ARE malware, by every definition of the term.
An AV software SHOULD be reporting this type of program, even if it flags the item simply as 'suspicious'.
What you can do is let your players voluntarily use something like PunkBuster and choose to only play with others who do the same. This still can be hacked, but now that's more difficult and script kiddies who just want to fool around a bit are more likely to do so on servers with PunkBuster disables, leaving the others alone.
I fully agree that such software shouldn't be forced on players, shouldn't be deployed covertly, shouldn't run with excessive permissions, shouldn't spy on you (reporting gathered data back over the net without your knowledge), and shouldn't take the form of a root kit. But the idea that games could even just in theory be made completely secure is completely wrong. Consider this: with an online banking app, say, you have to protect both the server and the client from attacks coming from outside. But with a game, you have to protect the client from an attacker who owns the machine on which the client runs. Major difference.
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